Skip to main content

Contractor or DIY? Things to think about

 




Are video games too expensive today?



The cost of video games is a hotly debated topic, with valid arguments on both sides. Here’s a nuanced breakdown of whether games are "too expensive" today:


The Case: "Yes, Games Are Too Expensive"


1. AAA Price Hikes 

   - Standard editions now cost $70 (up from $60), with "Deluxe" editions often hitting $100+ (Call of Duty, Diablo IV).  

   - Nintendo rarely discounts first-party titles (Tears of the Kingdom still $70 a year later).  


2. Aggressive Monetization  

   - $20 skins, battle passes (Fortnite), and loot boxes (Overwatch 2) make "full-price" games feel incomplete.  

   - Early access, DLC, and season passes fragment content (e.g., Street Fighter 6’s $30/year character passes).  


3. Hardware Costs 

   - Next-gen consoles ($500+) + $70 games + online subscriptions ($60/year) make gaming a $1,000+ annual hobby.  


4. Regional Pricing Issues  

   - Games cost disproportionately more in countries with weaker currencies (e.g., Turkey, Argentina).  



The Counter-Case: "No, Gaming Is Cheaper Than Ever"  


1. Inflation-Adjusted, Games Are a Bargain  

   - A $60 N64 game in 1996 equals $115 today—yet modern games offer 100x the content.  

   - Skyrim (2011) and Elden Ring (2022) launched at the same $60 MSRP despite vastly different scopes.  


2. More Affordable Options  

   - Game Pass/PS+: Hundreds of games for $10–$20/month.  

   - Free-to-Play: Apex Legends, Genshin Impact, League of Legends offer 1,000+ hours at $0.  

   - Steam Sales/Key Sites: PC gamers routinely snag AAA titles for <$20 within a year.  


3. Indie Renaissance 

   - Masterpieces like Hades ($25) or Stardew Valley ($15) deliver more value than many $70 AAA games.  


4. Longer Playtimes 

   - A $70 game like Baldur’s Gate 3 (100–200 hours) costs $0.35/hour—cheaper than a movie ticket.  


Comments

Popular posts from this blog

 Should games be considered art? Absolutely, games should be considered art—but their unique interactivity makes them a new kind of art form that transcends traditional definitions. Here’s why: 1. Games Meet Classic Definitions of Art - Aesthetic Mastery: Titles like Journey, Gris, and The Legend of Zelda: Breath of the Wild use visuals, music, and design to evoke emotion, just like paintings or symphonies.   - Narrative Depth: Games like Disco Elysium (with its existential political themes) and The Last of Us (a brutal, cinematic story) rival literature and film.   - Cultural Reflection: Papers, Please critiques bureaucracy, NieR: Automata explores existentialism—games can be as philosophically rich as any novel.   2. Games Push Beyond Passive Art Forms   - Player as Co-Creator: Unlike films or books, games require participation to complete the experience. Your choices in Baldur’s Gate 3 or Undertale shape the story’s meaning.   - ...

Ground-mounted systems

  If you have enough space available, you can mount your panels in a specially engineered rack structure affixed to the ground. In other cases, roofs are simply too complex, with too many vents and odd angles, to support a large array of solar panels, so ground mount may be the only option. Ground-mounted systems offer both pros and cons: On the pro side, you can orient the panels directly south, at the optimum tilt angle. This ensures the maximum amount of production over the course of a year. You also won’t have to worry about leaks in your roof, and the panels are easier to maintain and change, if the need arises. On the negative side, ground-mounted systems are more expensive than roof- mount because they require concrete posts and rigid frames. Wind is also more of a problem with ground mount. Ground mount systems require suit- able land space, and the appearance is definitely industrial. You’ll be putting a big, ugly, visible array somewhere on your property. Instal...

Which games handle accessibility options best?

  Several games stand out for their industry-leading accessibility options, setting benchmarks for inclusivity. Here are the top examples, categorized by key features: 🏆 Gold Standard: Most Comprehensive Accessibility  1. The Last of Us Part II (Naughty Dog, 2020)      - Features:        - Fully customizable controls (remap any button).        - 60+ settings, including high-contrast mode, text-to-speech, and audio cues for hearing-impaired players.        - Combat accessibility (slow-motion toggle, auto-aim, skip puzzles).      - Impact: Won the Game Awards’ Innovation in Accessibility prize.   2. Forza Horizon 5 (Playground Games, 2021)      - Features:        - One-touch driving (simplified controls for motor impairments).        - Screen reader, colorblind modes, and difficulty sli...