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 Should games be considered art?


Absolutely, games should be considered art—but their unique interactivity makes them a new kind of art form that transcends traditional definitions. Here’s why:


1. Games Meet Classic Definitions of Art

- Aesthetic Mastery: Titles like Journey, Gris, and The Legend of Zelda: Breath of the Wild use visuals, music, and design to evoke emotion, just like paintings or symphonies.  

- Narrative Depth: Games like Disco Elysium (with its existential political themes) and The Last of Us (a brutal, cinematic story) rival literature and film.  

- Cultural Reflection: Papers, Please critiques bureaucracy, NieR: Automata explores existentialism—games can be as philosophically rich as any novel.  




2. Games Push Beyond Passive Art Forms  

- Player as Co-Creator: Unlike films or books, games require participation to complete the experience. Your choices in Baldur’s Gate 3 or Undertale shape the story’s meaning.  

- Emergent Art: Games like Minecraft or Shadow of the Colossus become art through player-driven moments—building a castle or mourning Agro’s fall isn’t scripted; it’s personal.  

- Interactive Empathy: Hellblade: Senua’s Sacrifice uses gameplay to simulate psychosis, creating understanding no documentary could match.  


3. Institutional Recognition  

- Museum Exhibits: The Smithsonian, MoMA, and V&A have featured games (Pac-Man, Flower, Katamari Damacy).  

- Awards and Academia: Games win Hugo Awards (Hades), inspire university courses (BioShock’s Objectivism), and are studied alongside Shakespeare (The Witcher 3’s adaptations).  

- Legal Precedent: In 2011, the U.S. Supreme Court ruled games deserve First Amendment protection as creative expression.  


Counterarguments (And Why They Fail)

- "Games Are Just Toys": Chess and Monopoly are games, but Kentucky Route Zero or Silent Hill 2 are experiences with layered symbolism.  

- "They’re Too Commercial": So were Renaissance frescoes (paid for by the Church) or Hollywood films. Profit doesn’t negate artistry.  

- "Not All Games Are Art": Not all paintings are Guernica, not all films are Citizen Kane—but the medium’s potential is undeniable.  



The Bigger Question: What Isn’t Art in Games?

- Mechanics as Brushstrokes: A Dark Souls boss fight isn’t just a challenge—it’s a feeling of despair and triumph, choreographed like a ballet.  

- Sound Design as Poetry: The eerie silence of Inside or Limbo speaks louder than dialogue.  

- Community as Canvas: Fortnite concerts and Animal Crossing pandemic memorials show games as living cultural events.  



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